Build The Legend of Zelda Clone in Unity3D and Blender
350 Enrolled
28.5 Hours
Deal Price$35.00
Suggested Price
$200.00
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Build The Legend of Zelda Clone in Unity3D and Blender1 Review
$35.00$200.0082% OFF
171 Lessons (28.5h)
- Let's Make Some GamesDownload Blender and Unity3DGameplay!
- T01. Introduction to Unity1.1 Introduction3:131.2 Unity Editor13:201.3 Moving a Cube12:031.4 Materials8:541.5 Lights6:151.6 Particle System6:201.7 Applying Physics4:581.8 Asset Store3:11
- T02. Introduction to Coding2.1 Introduction2:082.2 Variables16:592.3 Methods16:192.4 If Blocks7:402.5 Loops12:45
- T03. Introduction to Inputs3.1 Introduction1:583.2 Key Presses13:353.3 Moving a Player11:033.4 Jumping10:583.5 Moving Forward7:183.6 Cycling Cameras14:07
- T04. Introduction to Prefabs4.1 Introduction1:494.2 Introduction to Prefabs16:514.3 Random Angles9:154.4 Explosion Effect13:124.5 Adding explosion effects10:07
- 01G. Player Movementg1.1 Creating a Project2:23g1.2 Designing the Player11:33g1.3 Moving the Player10:22g1.4 Key Input4:59g1.5 Activating Physics7:03g1.6 Jumping5:23g1.7 Double Jump Block8:22g1.8 Velocity6:11g1.9 Velocity Optimizations4:09g1.10 Looking Around10:18
- 02G. Weaponsg2.1 Designing a Sword7:23g2.2 Swinging the Sword8:11g2.3 Moving the Sword Back7:56g2.4 Retreating the Sword5:34g2.5 Designing a bomb3:09g2.6 Bomb Script2:49g2.7 Exploding the bomb10:24g2.8 Throwing Bombs12:09g2.9 Bow14:08g2.10 Swapping Weapons1:38
- 03G. Enemiesg3.1 Simple Enemies17:03g3.2 Strong Enemy6:40g3.3 Hit Area1:58g3.4 Patrolling Logic9:47g3.5 Shooting Enemy8:24g3.6 Enemy Bullet6:44g3.7 Damaging the Player12:45
- 04G. Camera and User Interfaceg4.1 Camera8:36g4.2 Game Interface21:31g4.3 Health Bar8:17g4.4 Main Menu9:49
- 05G. Terrainsg5.1 Terrain Basics10:48g5.2 Painting the Terrain11:59g5.3 Trees and Grass10:55g5.4 Water6:24g5.5 Flares and Camera Effects8:15
- 06G. Level Designg6.1 Level Terrain12:36g6.2 Dungeon Entrance9:11g6.3 Teleporting12:57g6.4 Dungeon11:30g6.5 Adding Shooting Enemies to the Dungeon8:35g6.6 Adding Remaining Enemies2:42g6.7 Remaining Enemies3:07
- Introduction to BlenderIntroduction to Blender24:39
- 07K. Character Art1.1 Headset Ref3:321.2 Head Basic Shaping10:181.3 Head Medium Shaping17:061.4 Head Lips Shaping13:381.5 Head Shape Fixing12:141.6 Body Set Ref2:031.7 Body Basic Blocking10:061.8 Body Base Detailing25:401.9 Body Torso Detailing15:091.10 Body Hand Detailing18:301.11 Body Head Attaching25:011.12 Edge Flow Fixing10:271.13 Body UV Unwrapping23:471.14 Body Base Painting7:161.15 Body Painting Base Cleaning Up23:411.16 Body Painting Coloring23:521.17 Body Painting Detailing Eyes6:151.18 Body Painting Face13:561.19 Body Painting Full-Body Detailing31:291.20 Helmet Modeling17:511.21 Helmet Unwrapping and Texturing17:181.22 Rigging 0111:131.23 Rigging 026:241.24 Rigging End Fix6:561.25 Weight Painting and Exporting5:121.26 Importing to Unity9:04
- 08K. Weapons Art2.1 Super Basic Prop Modeling10:092.2 Sword Basic Prop Modeling17:122.3 Bomb Basic Prop Modeling6:142.4 Shield Basic Prop Modeling10:152.5 Bow Basic Prop Modeling14:012.6 Arrow Basic Prop Modeling11:572.7 Arrow Quiver Basic Modeling7:342.8 Unity Weapon Toon Shading7:34
- 09K. Basic Enemy Art3.1 Basic Enemy Head5:353.2 Basic Enemy Body22:313.3 Basic Enemy Body Fixing11:563.4 Basic Enemy Body Rigging12:083.5 Basic Enemy UV Unwrapping11:463.6 Basic Enemy Texture Painting25:383.7 Basic Enemy Unity Importing4:46
- 10K. Strong Enemy Art4.1 Strong Enemy Basic Modeling28:504.2 Strong Enemy Model Detailing13:544.3 Strong Enemy Basic Coloring16:074.4 Strong Enemy Rigging18:424.5 Strong Enemy Weight Painting10:064.6 Strong Enemy Toon Shading10:06
- 11K. Swivel Cannon Art5.1 Swivel Cannon Modeling18:365.2 Swivel Cannon Unity3:56
- 12K. Dungeon Art6.1 Modular Dungeon 14:566.2 Modular Dungeon 27:276.3 Modular Dungeon 315:256.4 Modular Walls Unwrapping 18:266.5 Modular Walls Unwrapping 210:436.6 Modular Walls Exporting UV's3:256.7 Dungeon Texturing 1 Floors3:256.8 Dungeon Texturing 2 Single Wall5:396.9 Dungeon Texturing 3 Angled Walls5:146.10 Dungeon Textures Wall Fixing8:006.11 Corner Wall Texture Quick Fixing3:086.12 Dungeon Ceiling 13:566.13 Dungeon Ceiling 23:566.14 Dungeon in Unity13:58
- 13K. Spawn Temple Art7.1 Modeling Spawn Temple Basic11:187.2 Spawn Temple UV Unwrapping9:477.3 Spawn Texturing6:00
- 14K. Dungeon Entrance Temple Art8.1 Modeling Temple Entrance Basics16:408.2 Temple Entrance Detailing4:358.3 Temple UV Unwrapping 123:278.4 Temple Mountain UV Unwrapping23:278.5 Temple Entrance Texturing13:028.6 Unity Dungeon Entrance Temple13:02
- 15G. Humanoid Modelsg7.1 Integrating Cannons13:32g7.2 Humanoid and Animators9:02g7.3 Player Animations8:15g7.4 Player Walking5:08g7.5 Enemy Humanoids9:28g7.6 Patrolling Rotation3:24
- 16G. Beat the Dungeong8.1 Bomb Art8:05g8.2 Sword and Bow7:29g8.3 Attaching Weapons15:06g9.1 Sword Adjustment5:31g9.2 Dungeon Enemies12:55g9.3 Dungeon UI23:56g9.4 Designing a Treasure6:06g9.5 Collecting the Treasure10:56g9.6 Clearing Dungeons5:13
- 17G. Effects and AIg10.1 Effect Manager16:29g10.2 Navigation8:17g10.3 Agents10:30g10.4 Agent Animation8:40g10.5 Enemy Chasing 111:02g10.6 Enemy Chasing 22:08g10.7 Challenge Time6:56g10.8 New Player Orientation5:12g10.9 Camera Rotation4:40g10.10 Smooth Camera Rotation4:04
- Zenda Source Code and AssetsSource Code and Assets
- Bonus Lecture: How to get more content.Bonus Lecture: How to get more content.
Build The Legend of Zelda Clone in Unity3D and Blender1 Review
$35.00$200.0082% OFF
DescriptionInstructorImportant DetailsReviewsRelated Products
Get an Introduction to Game Development & Design Through Building a Classic
MI
Mammoth InteractiveJohn Bura is one of the 10 highest grossing Udemy instructors, selling over 10-million dollars of courses collectively. John Bura has been programming games since 1997, teaching since 2002, and is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, Android, HTML5, ad-games, and more. Mammoth Interactive even recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design, and project management. To this day, John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. Terms
- Unredeemed licenses can be returned for store credit within 30 days of purchase. Once your license is redeemed, all sales are final.
1 Review
4/ 5
All reviews are from verified purchasers collected after purchase.
GM
Gustavo Mendoza
Verified Buyer
A few years outdated, but still a great way to get introduced to Unity, C#, and Blender. Instructors are good and lessons are understandable.
Nov 7, 2020
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